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| Teaching Articles Home |

Volume 4
Teachers Articles
May 2005
Article 2


Article Title

The Computer and Language Teaching

Authors

Abdolmajid Hayati

Bio Data

Address: Dept. of English
College of Lit. and Humanities,
Shahid Chamran University,
Ahvaz, IRAN.

*Brief history of professional expertise: Linguistics-Teaching
methodology, Contrastive Analysis

*Qualifications: Ph.d in Applied Linguistics, Teacher
of Linguistics and TEFL

Introduction

The advance in technology has made it quite possible to take advantage of many modern facilities in different facets of communication. The language learning/teaching process is no exception, since language in its strict technical sense is a means of communication.

Audio-visual devices such as tape-recorders and video-tapes have frequently been used effectively in language classes. However, since both human nature and the language learning/teaching process are dynamic phenomena, the need for the newest techniques and technological devices is felt.

Similarly, a computer stores as much information as its capacity allows. Thus, this is a good opportunity to utilize it as a complementary device to other audio visual aids in teaching language to learners. In fact, it is a sort of Computer-mediated Communication (CMC) which is, as Cook (2003:126) says, "…communication via a computer network. It may be one-to-one or one-to-many, and synchronous (in which participants are on-line simultaneously) or asynchronous (in which they are on line at different times)."

In the following, some functions of the computer in language classes will be illustrated. It is worth noting that each letter of the word "computer" is used to represent some key terms relevant to the teaching situation.

C: Check, copy, comprehend

A Computer gives the learners an opportunity to check their spelling, grammatical, and comprehension problems. Learners may be given some easy-to-difficult passages to read. Following each text, some multiple choice questions will appear on the screen and the learners will then be required to select the best choice in accordance with the ideas given in the passage. In this exercise, the only thing the learners have to do, as far as the computer accessories are concerned, is to use the mouse. However, in more advanced language activities, the learners may be asked to give short and/or complete answers to the questions. Thus, they will have to use the keyboard to write longer phrases and sentences.

In other cases, learners may be asked to copy the original text on a new file and make required changes to some particular parts of the material. For instance, they are asked to change the subjects, verbs, adjectives, etc. to the ones they have been assigned. Even in a more advanced situation, the learners may see a text in which the order of sentences has been violated. Then, they have to read the passage carefully and put the sentences in their correct order.

O: Options, observation, organization

Learners may be given various options to manipulate any aspect of the language. For example, the category related to the four language skills as the main option preceded by the level of difficulty overshadows the other subcategories as follows:


1. levels of difficulty [elementary] [intermediate] [advance] [none]
2. skills [listening] [speaking] [reading] [writing]
3. components [words] [sentences] [stories] [dialogues]
4. words [animals] [plants] [cities] [more]
5. sentences [idioms] [proverbs] [expressions] [others]
6. narratives [history] [science] [psychology] [others]
7. dialogues [bookshop] [restaurant] [pharmacy] [others]
8. stories [comic] [jokes] [drama] [others]
9. puzzles [words] [pictures] [shapes] [others]
10. presentation [picture] [figure] [diagram] [none]

Since the options are quite flexible, they will help the learners to have access to various aspects of the language and the related materials and exercises to improve their language proficiency.

During the computer-based language activities, learners will observe several structural changes occurring to words, sounds, rules and meanings of the language they are learning. In addition, they can manage to organize all this information in a separate file and save it for further reference. For example, they create a directory called "Rome" in which the information regarding the word Rome from the "cities" option plus a picture of the city selected from the "picture" option have been put together. From the "proverbs" option, also, "When in Rome, do as the Romans do." could be picked up and added to the directory of "Rome". All directories made in this way can be put in an alphabetical order for further use.

In the case of grammatical structures, too, learners may elicit the related rules from the many examples presented in the "sentences" option and insert them in a certain file called, say, "rules". Later, should they wish to test their knowledge of grammar, they will open the "rule" file and under the subdirectory of, say, "passive" make as many sentences as they can.

M: Memory, manipulate, motivate

The big advantage of using the computer is that it gives the learners more confidence and freedom to manipulate the learning program. Unlike other audio-visual devices where the learners have to listen to the same dialogues, music, etc. and/or watch the same cartoons, movies, etc. this advantage is supported by the extensive memory of the computer. Taking the chance to work partly on their own and to get involved in the process of language learning/teaching, the learners will become more and more motivated and interested in learning the language.

P: Puzzle, picture, practice

Since problem-solving as a communicative activity is very effective in directing the learners towards authenticity and automaticity, puzzles can best be introduced with the help of the computer.

The puzzles can be presented in the form of either putting the letters, words, sentences, pictures, etc. in their right order or solving a problem. Puzzle games like "Hugo" are also good examples in which learners have to order the character to follow certain directions to solve the problem.

U: Use, understanding, universality

The learning program if designed carefully on special software can familiarize the learners with a variety of activities and exercises. This program is supposed to have a binary function. Firstly, it should be written in such a way that the learners understand the properties and functions of language and the objectives of the program via practical situations rather than theoretical explanations. On the other hand, with the help of this program, learners will be expected to use the language as properly as possible.

As mentioned earlier in this paper, the entire learning program may be divided into two sections: use and usage. For instance, learners first listen to a dialogue; then they are asked to take part in the presentation of the same dialogue by recalling and repeating the original statements uttered by the main characters. Up to here, the learners' activities are semi-controlled. From this point on, they will be ready to use, in the real situations, as many statements as they have learned.
Since the computer is originally a blank machine, if well-programmed with suitable, consistent, and serial procedures, it can be utilized to teach all languages of the world together with their cultures. This is due to the universality of function of the computer.

T: Teach, think, test

Depending on the program, the computer can teach many aspects of language and culture to the learners of different levels. For example, regarding sounds, the position of the tongue in producing the vowels could easily be taught to university students majoring in the language they are practicing, say, English. Animation plus sound effects will best help the learners to learn many facts about the language phenomenon. They will also become motivated to think with amazement about the language they are using in their every day life. This will assist them even to search and think about other languages of the world and ultimately the universal properties of language. Having been motivated, encouraged and assisted by this knowledge, now, learners will try to care about almost perfect, if not native-like, pronunciation. As a result, they will not think of language as a means of trivial communication but as a phenomenon with wider perspectives and greater expectations.

As another piece of evidence, intonation seems to play a very important role in conveying different meanings in any language; the patterns, however, are sometimes different in some languages. A statement with the primary accent on the negative marker and a falling tone at the end is supposed to be a normal utterance in Persian. Nevertheless, the same characteristics will denote an emphatic representation in another language, English. Some people may think that this difference could be taught by books on intonation, language teachers, practical handbooks, etc. But as mentioned earlier, using the computer, learners will have the opportunity to organize their own learning program with the help of the many options they have.

Another effective function of the computer is that it can test the learners' knowledge of language rules and language use in interesting ways. For details about the software which, motivating the students to participate in an on-line learning activity, test and mark the assignments see Luck and Joy (1995). Currently, most widely standardized tests are computer-based (Brown, 2001: 146). When one selects the "test" option, s/he may confront the same subdivision as mentioned under "O". Selecting a specific aspect of the language, s/he can test the materials s/he has learned previously. S/he can also be credited with special marks during a series of tests at the end of which s/he will be able to observe his/her rate of achievement on curves, diagrams, percentages, etc. concerning different aspects of the language. Then, s/he can make a comparison between different stages in his/her own proficiency.

E: Edit, exercise, encourage

Opening new avenues, the computer gives the opportunity of self-evaluation to language learners. They can edit as many exercises as they require in various aspects of the language. This will encourage them to copy, paste, delete, add, and make many other changes. For example, punctuation can best be practiced as an important phase in writing. In this type of exercise, learners are asked to apply appropriate punctuation to a certain text. They will be permitted to make other changes to the entire passage as long as the grammatical and the lexical restrictions are not violated. At the end of the exercise, they will see if they have made any mistake(s). This activity will go on until the learners have fewer or no mistakes in the area to be practiced.

R: Reassure, reinforce, refresh

Working with computerized language learning programs reassures the learners of their every-minute progress in the process of learning. For learners feel that they have enough time and sufficient access to many options to work with to improve their language ability.

Another function of the computer as a variety of electronic facilities in language learning is to reinforce the learners to have more contact with the language in different situations. Thus, the combination of the two functions, i.e. reassurance and reinforcement, refreshes the mood of the learner and the spirit of learning only if the computer is considered as a supplementary device to a long term program and not as the main goal of the learning course. The computer doesn't think; it can only execute the directions of a thinking man (Best 1977:204).

Conclusion

The following considerations are presented as the concluding remarks to the above discussion.

1. The functions mentioned above are applicable to situations where both native and non-native speakers of the language are involved. However, since in the former case, language is normally acquired but in the latter it is formally learned, the role of the computer will be adequately effective for second language learners of any age, linguistic background, level of proficiency, etc. In Sokolik's words (2001), "…it is clear that computers are providing instructors and students alike with a new battery of tools with which language can be learned more effectively (p. 486).

The reason behind it is that the native speakers of a language will benefit from the computer learning programs, e.g. spelling, grammar, etc. up to a certain age, i.e. year six or so. Later, if they require to use the computer, it will be with the aim of seeking more knowledge about different disciplines including language itself. But non-native speakers even up to the university level have to manipulate the second language in order to become more and more competent in the four skills, i.e. listening, speaking, reading and writing. So, concerning the latter group, computer-based exercises on "reading" appear to be an effective requirement for the learners, even those majoring in English.

2. It should be kept in mind that despite the many benefits of the computers (see Warschauer and Healey, 1998), they are only machines that can only facilitate the formatting. They can neither think nor create. Therefore, a language class must not be computer-centered because this may eliminate the outstanding role of the teacher, who is the real creator of the programs and the thinking leader of the class.

3. The design and selection of any computer program will definitely depend on the learners' level, age, etc. Therefore, it can be utilized for both individual and group learning. In the case of the former, classes with a multicultural atmosphere in which learners come from different linguistic backgrounds will benefit much from the computer as a complementary activity to the regular learning schedule. For more information about the factors to be considered in designing educational software focusing on teacher-student interaction criteria see McDougall and Squires (1995).

4. The messages could either appear in written form, pictures, caricatures, etc. on the screen or be heard via the speakers depending on the learners' choice.

5. The internet and World Wide Web have created a growing body of text and images that can now be searched by anyone with access to a computer and modem (O'Grady et al. 1997:665). For example, the following are some sample sites on the internet which manipulate learning and teaching English through online services:

- http://www.syvum.com/online/english.html
- http://www.roseofyork.co.uk/learning.html
- http://www.worldwidelearn.com/language-courses/learn-english.html
- http://www.english-to-go.com
- http://www.eslgo.com
- http://www.usingenglish.com
- http://www.globalenglish.com
- http://www.rong-chang.com
- http://www.eleasten.com
- http://www.englishclub.com
- http://www.english-at-home.com
- http://www.edunet.com
- http://www.abcasiapacific.com
- http://www.1-language.com
- http://www.bellenglish.com


References
Best, J. W. (1977). Research in Education. 3rd edition. Prentice Hall, Inc.

Brown, D. (2001). Teaching by Principles: An Interactive Approach to Language Pedagogy (2nd edition). Addison Wesely Longman, Inc.

Cook, G. (2003). Applied Linguistics. Oxford University Press.

Luck, M. and M. Joy. (1995). Automatic Submission in an Evolutionary Approach to Computer Science Teaching. Computers and Education 25:3, 105-111.

McDougall A. and D. Squires. (1995). An Empirical Study of a New Paradigm for Choosing Educational Software. Computers and Education. 25:3, 93-103.

O'Grady, W., M. Dobrovolsky and F. Katamba. (1997). Contemporary Linguistics: An Introduction. Addison Wesely Longman Limited.

Sokolik, M. (2001). Computers in Language Teaching. In M. Celce-Murcia (ed). Teaching English as a Second or Foreign Language. 477-488. Heinle and Heinle.

Warschauer, M. and Healey, D. (1998). Computers and Language Learning: An Overview. Language Teaching 31: 57-71.

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