Abstract: The
dizzy speed of technological development has driven the educational market to
pile up a huge number of software programs without any serious methodological
concern and consideration of the application to a variety of learners. This paper
reviews current software evaluation tools and their problems, followed by further
specific discussion of issues related to language learning software programs.
Based on the critique of dominant bottom-up approaches of current software evaluation,
this paper tries to take a holistic methodological framework into serious consideration
and to provide a tentative framework which addresses key areas in evaluating language
learning software programs for educators and learners. Keywords:
language learning and teaching, software program, software evaluation, technology,
ESL/EFL, CALL (computer-assisted language learning) Introduction These
days, a huge amount of software provides students, teachers and parents with a
better chance to have more effective language learning and teaching. However,
at the same time, the ever-increasing amount itself increases the burden upon
teachers and parents in making good decisions. According to the EPIE (The Educational
Products Information Exchange) website1)
(1999)2), there are now over 19,000 educational
software programs from preschool through college from over 1,300 different publishers,
and 316 software programs under the category of ESL (English as a Second Language)
and also 1028 under the category of Foreign Language (which is also related to
this discussion), out of 11 curriculum (subject) areas.
As the number of software programs increases, the more difficult it becomes for
educators and parents to make good decisions because they have few reliable evaluation
tools. To make matters worse, the current evaluation tools can hardly be trusted
because of lack of empirical evidence from research on the effectiveness of software
programs (Gill, Dick, Reiser, & Zahner, 1992; Heller, 1991; Jolicoeur &
Berger, 1988), lack of triangulation (Smith & Keep, 1988), lack of validity
and reliability or subjectivity (Jolicoeur & Berger, 1986, 1988; Gonce-Winder
& Walbesser, 1987; Heller, 1991, Burston, 2003, among others), lack of consideration
of educational context (Cheah & Cheung, 1999; Murray & Barnes, 1998; Smith
& Keep, 1988), and lack of consideration of learning theories and language
teaching methodology (Hubbard, 1992; Burston, 2003).
This paper reviews current software evaluation tools and their problems mostly
from bottom-up approach, followed by further specific discussion of issues related
to language learning software programs, especially focused on learning and teaching
in ESL/EFL settings. This paper proposes a tentative top-down framework which
addresses key areas of language learning software evaluation. Problems
in Educational Software Evaluation About two decades ago, Jolicoeur and
Berger (1986) pointed out the lack of research on the effectiveness of software
programs for microcomputers. They analyzed EPIE's software evaluation protocol
which was revised based on EPIE's textbook evaluation protocol. They also analyzed
the Microsift Courseware Evaluation report, which provided similar information
and so was assumed to have inter-rater reliability. However, Jolicoeur and Berger
found a huge gap, indicating that their evaluations are "primarily based
on the reviewers' subjective opinions rather than on operationally defined variables"
(p. 8). They also pointed out that these judgments go with Likert-like scales
that tend to be subjective, which are in return the targets of their criticism.
A brief description of The Educational Software Selector (TESS) will be useful
to understand this problem.
Since 1983, TESS has provided "objective, high-quality information"
and "the most comprehensive source of unbiased educational software information
available for educators, teachers and parents" (EPIE, 1999) although it is
hardly available for parents because software is usually provided for schools
and too expensive for individual purchase. TESS used the following criteria: "subject,
learning approach, grade level, computer platform, pricing, contact information
for publisher, and evaluation citations from leading educational journals, and
state evaluation agencies". According to Kenneth Komoski (EPIE, 1995), a
director of EPIE Institute, TESS database contains "11,000 citations of product
reviews and evaluations from over 50 review/evaluation sources".
With all the information in TESS database, EPIE software evaluation protocol,
along with Microsift's ratings, has little reliability and validity, according
to Jolicoeur and Berger (1986), because of unclear definitions of content, instructional,
and technical characteristics. Jolicoeur and Berger express their concern that
educators may interpret the evaluations differently from the raters' intentions.
They also raise the issue of construct validity, both in terms of convergent and
discriminating validity, which are very weak in the evaluation protocols. They
point out the poor inter-rater reliability: "striking lack of agreement between
EPIE and Microsift concerning the quality of specific educational software"
(p. 9). Many researchers discuss the lack of expertise in software evaluation
(Heller, 1991; Burston, 2003, among others). Heller (1991) points out the lack
of expertise and experience of the reviewers because evaluation is often conducted
by a variety of individuals and groups from students to experts. This suggests
that lack of expertise in evaluating software programs results in lack of inter-rater
reliability and subsequently leads evaluators to rely on their subjective set
of personal rules. This is why often times the "wow" factor is dominant
in evaluating software (Murray & Barnes, 1998). Heller classifies the evaluation
into three types: formal, informal evaluation and field trials, suggesting that
field trials are very important and should be included in the evaluation tools.
As Heller implies, empirical research available on the specific factors makes
educational software effective (Jolicoeur & Berger, 1988) and can be one of
the solid guidelines to select a software program. She also says that general
evaluations are different according to detail, focus and length, and the wide
variety of evaluations is a source of problems.
Heller raises the issues relative to time and effort spent by teachers for the
evaluation. This time issue is two-fold: one is related to the time for evaluation
and the other is to actual testing. Teachers have little time to use even the
given evaluation tools to select the program they are going to use. Teachers indicate
that they would use the evaluation models currently available if they had the
time to do so (Reiser & Dick, 1990). Although empirical evidence from field
tests and students' evaluations (Gill, Dick, Reiser, & Zahner, 1992) is essential
to judge the effectiveness of the program, the large number of software programs,
in this case initially unscreened ones, makes teachers feel frustrated and again
have little time to do these kinds of software evaluations.
Context is another issue in the evaluation of software programs. Because formal
education mostly takes place "with an extremely complex social environment"
(Smith & Keep, 1988), context is one of the key elements in educational software
evaluation. Murray and Barnes (1998) point out the importance of "target
language context" which is closely related to authenticity of linguistic
input while Cheah and Cheung (1999) raise the issue of "cultural context"
or language learning context including the digital divide.
All of these problems mentioned above are related to triangulation that Smith
and Keep (1988) tried to achieve in their case studies. They view the evaluation
process "in terms of the uses to which the resulting information will be
put," which implies "careful attention to the purposes of evaluation"
(p. 152). Their point is that the effective use of the program rarely depends
on the quality of the software itself but rather on the teachers who use the program,
as they say: Programs
which are, from the points of view of the computer scientists or the curriculum
designer, quite poor, can still give rise to brilliantly productive classroom
activities, whilst the very best materials can be subverted by inept or unimaginative
use. (pp. 153-154)
Thus
teachers' responsibility, and also students' autonomy, is part of what evaluators
should keep in mind while evaluating software programs.
Language Learning
Software As mentioned earlier, out of over 19,000 educational software
programs, 316 software programs are under the category of ESL (English as a Second
Language) and also 1028 under the category of Foreign Language. Compared with
the total number of educational software programs, the percentage of the language
learning software programs, both ESL and Foreign Language, is only 7.07, and that
of ESL programs is 1.67. Although the evaluation is closely related to the quality
rather than the quantity, it is very disappointing when we think of the details.
The number 316 still means that there are a large number of ESL programs, but
how many programs are available to students in each grade, in each level of proficiency,
or in each skill? It is also very disappointing when we think about the variety
of programs "intended for standard usage, exploitation over the web, tutorial
in nature, collaborative, facilitative, etc." (Burston, 2003, p. 36).
When language educators, especially ESL/EFL teachers, select language learning
programs, they just follow their subjective judgments based on their own teaching
and learning experience, along with their computer literacy. More disappointingly,
most EFL teachers have no choice but to rely on language learning software programs
developed in foreign countries, especially English speaking countries (Cheah &
Cheung, 1999, p. 4). This reality leads the EFL/ESL teachers to rely on both their
own subjective judgments and ready-made evaluation tools, although they "are
thought to be the most appropriate software reviewers" (Heller, 1991, p.
286). This problem is regarded as lack of consideration of context, which might
make it hard for teachers to escape from "the 'wow' factor" rather than
adhere to "the fundamental rules" of evaluating software objectively
(Murray & Barnes, 1998).
Burston (2003) discusses the problems relative to this lack of expertise more
comprehensively. Second language teachers are required to have a certain level
of technological competence in evaluating software, "in addition to content
area and methodological expertise" (p. 35) in order to be ready to evaluate
software programs. He adds teachers' lack of critical perspectives, along with
lack of formal training. Also, time lag is another possible problem for teachers
to catch up with, not to mention rapid technological change. Hubbard
(1992) is one of the first researchers who raised the methodological issues. He
points out that most language learning software programs do not provide users
or learners with the theoretical and methodological backgrounds and few researchers
raise the methodological issues backgrounded in the software. The theoretical
and methodological backgrounds do not seem be considered to be important for publishers
and users, and even evaluators, but they are very important for parents and teachers
who want their children to learn a language more effectively. Hubbard (1992) summarizes
the research in the 1980's: the research in the 1980's argued that drill-and-practice
software, often based on behaviorist learning principles with the methodology
of the 1960's, is still dominant, at least until the end of 1980's. Suggestions
to These Problems Most of the evaluators suggested specific solutions to
these problems in software evaluation tools. Although still subjective in most
cases, they try to include three major components: content, instructional characteristics,
and technical characteristics (Heller, 1991). Some of them, for example, Jolicoeur
and Berger (1988), emphasize psychometric standards with "operationally defined
variables" while others put an additional emphasis on field tests (Callison
and Haycock, 1988; Reiser & Dick, 1990; Gill, Dick, Reiser, & Zahner,
1992) or in-service teacher education (Smith & Keep, 1988).
One of the most comprehensive lists produced by the Educational Software Evaluation
Consortium shows this effort to include all the three major components. They include
the 22 most common criteria collected from 16 out of 28 members of the Consortium.
Instead of the technology aspect of the software, the list focuses on the content
and pedagogy of the material, although it still contains ambiguous concepts such
as 'user friendly' and 'feedback' (for detailed discussion about 'user-friendly,'
Cheah & Cheung, 1999; and for 'feedback,' Taylor, 1987), and hands-on features
rather than the effect of students' learning. The rank order of the criteria is
as follows: | 1.
Correctness of Content Presentation. | 2.
Content Presentation | | 3.
Use of Technology | 4.
Integration into Classroom Use | | 5.
Ease of Use | 6.
Curriculum Congruence | | 7.5.
Interaction | 7.5.
Content Sequence/Levels | | 9.
Reliability |
10. Use Control of Program | | 11.
Feedback (general) | 12.
Objectives | | 13.
Motivation | 14.
Branching | | 15.
Negative feedback/Help | 16.
Content Modification | | 17.
Content Bias | 18.
Teacher Documentation | | 19.
User Support Materials | 20.
Color, Sound, Graphics, Animation | | 21.
Screen Displays | 22.
Management System |
(Bitter
& Wighton, 1987, pp. 8-9)
Noticing the time and effort limits, Taylor (1987) proposes shorter and easier
guidelines, three main and two additional, focusing on objectives, feedback and
learner control. He also provides recommendations for the application of the guidelines:
1.
Are objectives provided and are they stated in terms of what the learner should
be able to do following the instruction? 2. Is immediate, motivational feedback
provided for correct responses? Is informative feedback that is provided for incorrect
responses oriented toward the learner's specific errors? 3. Is the method of
control used appropriate to the type of learning task and student? For learner
controlled sequence and strategy options, is advertisement provided? 4. Is
the content accurate? 5. Is the pedagogical approach in consonance with the
one adopted by the school system? (pp.
239-240)
Hubbard's
(1992) framework is very comprehensive and systematic with a specific focus of
language learning and teaching from a different perspective from the other educational
software evaluation tools. However, he does not provide specific guidelines to
evaluate language learning software programs, which means the framework is ideal
rather than practical. His framework for CALL (Computer-Assisted Language Learning)
is intended as a general guideline for courseware development, and hopefully for
publishers. He includes the fundamental components of language teaching methods:
Approach, Design, and Procedure, based on Richards and Rodgers's
(1982, 1986) model. The details of the Design part in his framework are mostly
from Philips (1985). He further argues that the considerations are relevant to
the developer and ought to be addressed, regardless of situations. Although
it does not include all the components of Hubbard's framework and is also open
to the criticism of subjective judgments, EPIE (Educational Products Information
Exchange) Institute's list is more general and systematic than the others: | Instructional
Design | Software
Design | | Goals
and objectives | Technical
Quality | | Content
| Graphics/Audio
Quality | | Methods/Approach | User
Control/Interactivity | | Documentation/Support
Materials | Branching | | Evaluation/Tests | Management/Record
keeping |
(EPIE
Institute, 1985, cited in Jolicoeur & Berger, 1986) However,
it is hard to find any evidence that they include any methodological consideration
in their actual reviews. For example, the 1993 edition of TESS includes 9 to 10
program reviews in a page and ESL program reviews occupy only 2 and a half pages
out of 186 in total. The list of reviews is more like a catalogue of a number
of programs, which seem to be the advertisement of those listed programs. One
of the few examples of ESL program reviews is as follows: 4)
English Express EPIE Id: 060004 Types: Tutorial, educational
game Grades: 5-12 Uses: School for regular curriculum, remedial,
special education. Grouping: Individual Description: Combines
interactive software with speech, visuals, sound, and text for ESL students. Offers
students opportunities for listening, speaking, reading, and writing English.
Includes 60 categories of words, 1,500 color images, and teacher training materials.
Contact supplier for price. Needs sound digitizer. Components: Ditto
masters and more. Configuration: Macintosh 512E, 1MB, hard disk.
Availability: E. David & Associates. (EPIE, 1993, p. 38)
Burston
(2003) suggested a more comprehensive and clearer framework based on Hubbard's
Framework with four generic parameters: 1.
Technical features 2. Activities (procedure) 3. Teacher fit (approach) 4.
Leaner fit (design).
He
implies that the CALICO Review is an ideal, different from other "discursive
descriptions of software with little serious evaluation" (p. 35). The CALICO
Review does have evidence to consider methodology mentioned by Burston. All the
reviews available on the website3) are by experts in the fields. However, this
review is also intrinsically limited, Burston points out, because "no matter
how comprehensive a review is, actual software selection can only be made on the
basis of teachers' own local assessment, relative to their own particular curricular
needs" (p.35), which in turn is closely related to all the problems, especially
to lack of expertise.
Burston (2003) also suggests that the easiest way to select software is to select
bundled software: "an integrated software/textbook package" because
"[t]he content is age and language-learning level appropriate, the methodology
is sound, and total curricular integration is assured" (p.36). However, this
suggestion can have two limitations: first, it is hard to catch up with the rapid
change because the software is only based on the current textbooks and not easy
to fully update and adapt newer changes of technological innovations; second,
it is limited in terms of authenticity because most textbooks are adapted and
hard to catch authentic situations in real life.
Arguing that "any language learning software embodies basic principles of
language teaching and learning" (p. 251), Murray and Barnes (1998) propose
a check list that can help teachers "decide if designers of the software
have implemented sound language teaching and learning approaches" (p. 251):
*Does the software incorporate manageable and meaningful input? *How is
new language introduced? Is sufficient (optional) practice possible before learners
produce language? *How does the software use the writing medium? *Does
the software attempt to create a target language context? *Does the software
perpetuate cultural stereotypes? *How authentic and accurate is the target
language used? *Does the software incorporate suitable language learning activities?
*How practical is integration of the software into classroom context? *How
well does the software match pupils' expectation and the needs of the course?
*Does the software cater for all learners? *What form of assessment, learner
feedback or profiling is provided? *Is the multimedia dimension exploited
with regard to grammar and language patterns? *How are language items presented
on screen to the learner? *How clear are the instructions for users? *What
support for teachers is provided? (pp. 251-252)
Another
new evaluation framework used as the criteria for the final round of the 2002
University of Minnesota Learning Software Design Competition shows a new list
of focuses on software evaluation. Roblyer, Vye, and Wilson (2002) reviewed the
software entries according to the following three criteria:
1.
Does he project promote learning? 2. How well has the project been developed
in terms of commonly recognized design techniques? 3. Is the product innovative
enough to advance our understanding of how technology can be used effectively
in education and training? (Roblyer, Vye, and Wilson, 2002, p. 7)
Although
many of the trends they mention are on superficial aspects of the software, they
also discuss the future of learning software:
Internet
delivery or Internet enhancement Emphasis on visual and three-dimensional
problem-solving environment Availability of visualization/modeling software
"Rich" learning environments More apparent relative advantage (p.
9)
A
couple of important things they emphasize are the use of the Internet, three-dimensional
problem-solving environments, scaffolding and "more interactive, hands-on,
constructivist learning" (p. 9). These are also examples that show the current
trends in language learning software, along with voice recognition technology. A
New Consortium for the Future Software Evaluation Many researchers imply that
the most appropriate software reviewers could be classroom teachers. This view
is potentially dangerous because few teachers have expertise in the evaluation
of educational software. Before being too late, we need to have a comprehensive
set of guidelines, including all the members in the fields of education. We need
to have an organic cooperation between groups and include observational perspectives
in the evaluation from parents, teachers, students, administrators, software designers
(or publishers), and educational researchers.
However, due to the increasing burden of evaluation work, we need to think about
"division of work" because the evaluation work is overwhelming to a
group of evaluators, say, teachers. It is a matter of role division. We need a
comprehensive framework for the actual groups participating in the evaluation:
software developers, teachers, and experts. Also, both top-down and bottom-up
approaches should be included in the evaluation because a top-down approach is
often ignored by classroom teachers especially when it is forced. The bottom-up
approach sometimes lacks a more holistic point of view to guide educators to a
common goal. Although they are important and valuable, most of evaluations are
based on the bottom-up approach, as Hubbard (1992) points out. We need to adopt
a comprehensive framework to guide us to a common goal: "a better way to
teach" (Roblyer, Vye, & Wilson, 2002) and to learn as well.
With this perspective, a new framework is made to cope with the current problems
in language learning software evaluation, and hopefully it could be applied to
the evaluation of other educational software programs. At least three important
groups of the educational world should participate in the evaluation of language
learning software programs: educators, publishers, and researchers. Students should
be included because they are in the very center of the discussion. However, although
they are the focus of the evaluation work and their work and response should be
included in the process, the framework does not include the students as evaluators
because they are not those who have power to decide the software as a distinctive
group. I exclude the case of individual use of software.
The first step to make a tentative framework is to identify the problems raised
by researchers because identifying problems often means searching for solutions.
As seen above, six initial problems have been identified: 1.
Lack of validity and reliability or subjectivity 2. Lack of research support
or triangulation 3. Lack of consideration of educational context 4. Lack
of consideration of learning theories and language teaching methodology 5.
Lack of critical perspectives 6. Time lag
All
of these problems should be addressed before we start making an evaluation tool
or an evaluation framework. With all these considerations, one more can be added
for the consideration of a better and more comprehensive framework: 7.
Technological washback
A
serious problem involves our daily attitude toward technology. We often ask ourselves
or others if we should use technology or educational software for students. However,
we rarely ask the question seriously from a critical point of view. Rather, we
tend to change our teaching methodology according to the change in educational
technology or by the features of software without serious consideration of its
"real" effect, which I call here "technological washback"
or "washback by technology".
To sum up, in order to avoid a huge hasty optimistic wave that forces us to use
technology, in this case, educational software, the first and most important question
every evaluator should ask is: Do we have to use the software program or even
technology for our students? Along with this question, the important thing to
remember is the fact that the students are in the very center of this evaluation
and the most important component of evaluation is the evaluation of outcomes as
a continuing/recurring and dynamic process (Castellan, 1993). In any case, "pedagogy
must drive technology and not vice versa" (Burston, 2003, p. 35).
Based on the problems listed above, five questions can be asked initially:
*Who
evaluates language learning software? (experts, publishers, teachers) *What
do we evaluate? (content including all methodological issues) *How can we
evaluate? (method or framework) *When do we evaluate language learning software?
(context and time: before or after using it) *Why do we evaluate language
learning software? (rationale)
Based
on these questions and several bottom-up approaches mentioned above, a comprehensive
set of top-down framework can be proposed to meet the new needs of software evaluation.
Here is a tentative concept map of the evaluation consortium:
A
New Consortium of Educational (Language Learning) Software Evaluation A.
Teacher's roles (including parents and administrators) 1. checking necessity
of software use 2. considering contexts and environments 3. evaluating software
programs with updated tools 4. classroom teaching or field trials 5. reflection
on interaction and effects 6. professional development
B.
Researchers' roles (teacher educators') 1.
preparing methodological guidelines 2. evaluating the outcomes of educational
software 3. providing psychometric standards and content information 4.
collecting data from field tests 5. providing updated comprehensive guidelines 6.
providing the opportunities of professional development
C.
Publishers' roles (including software designers) 1.
collecting the information of teaching methodology from researchers 2.
collecting evaluation tools and research results 3. collecting all the content
components of the software 4. frequent update and revision 5. searching
for other supporting ways (e.g., Internet) 6. collecting feedback from teachers
and researchers before and after publishing
Although
the biggest burden of software selection is on teachers, all of the three groups
are required to work together to achieve "triangulation" of the evaluation.
First of all, teachers are required to think about more effective ways of teaching
and learning. What are the advantages or disadvantages of using language learning
software programs? Authenticity (but with limited contexts) and a variety of input
(but with limited quality of output) are among those advantages (and disadvantages).
Are they more effective than the other options in terms of time and efforts spent
by teachers and students, and in terms of educational effect?
Also, teachers are required to think about disadvantages of the programs they
use in teaching and learning. How can learner's autonomy be achieved? Under too
optimistic an umbrella of current CALL, teachers often forget their own active
role as a teacher. Then, what is the teacher's role or learner's role in using
language learning software programs? This consideration should be considered in
advance and incorporated in their syllabus or lesson plans. Teachers are required
to update their knowledge to catch up with the speed of change in technology through
professional development to meet their students' expectations and ever-updating
needs.
Researchers are expected to actively participate in this recurring evaluation
process. Although there is no agreement among educational researchers as to what
is the best methodological framework for CALL, experts should be the source of
methodological framework in CALL, as Hubbard (1992) suggests. Also, collecting
research data for better guidelines of evaluations and teacher education is essential.
A comprehensive set of guidelines for both publishers and educators should be
prepared by experts based on psychometric standards (Reiser & Dick, 1990)
and evidence from field tests.
Lastly, publishers are required to collect all kinds of data to develop better
programs before they start their work on the software. They are required to include
all the important components listed in the evaluation tools, which are supposed
to be based on methodological framework and the field tests of existing software.
They are also required to include educational requirements and students' and teachers'
needs, along with teachers' feedback of trial or evaluation versions of the software.
Moreover, they are required to follow the guidelines provided by experts, which
could be a set of requirements prescribed by the administrators or authorities
concerned. Conclusion As
technology develops, a lot of the burden has been on language teachers because
many of the software developers assume that their software programs can replace
the classroom teachers, especially in EFL settings. However, these days, people
have become aware of the fact that teachers cannot be replaced by technology,
and rather their role in the technology-supported educational fields is considered
to be more important than ever before, against a huge wave of language learning
software.
In this new position-taking as an active participant, teachers are required to
cooperate with other educational stakeholders, such as researchers, publishers
and possibly students in software evaluation. They are also required to stand
by themselves against the extreme assumptions embedded in CALL: 'technology can
solve the educational problems', trying their best to be ready to be an expert
as a competent evaluator, from both top-down and bottom-up perspectives of software
evaluation.
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